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Titel: Renaissance: A Functional Shading Language
Mitwirkende: The Pennsylvania State University CiteSeerX Archives
Autor*in: M. Meissner
Dirk Reiners
Chad Austin
B. O. Schneider (editors
Beschreibung: Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing languages for programming this hardware make it difficult at best to build collections of custom graphics algorithms that can be combined as needed. We present a pure functional shading language, Renaissance, that uses the concepts of computational frequency and frequency inference to naturally allow composition of shader concepts without generating redundant code. We also provide most of the benefits of metaprogramming languages without the restriction of requiring a full host environment. I.3.7 [Computer Graphics]: Shading 1.
URI: https://www.amad.org/jspui/handle/123456789/82154
Quelle: http://chadaustin.me/papers/Renaissance 2005.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.610.3618
AMAD ID: 673557
Enthalten in den Sammlungen:BASE (Bielefeld Academic Search Engine)
General history of Europe


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