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Titel: | Renaissance: A Functional Shading Language |
Mitwirkende: | The Pennsylvania State University CiteSeerX Archives |
Autor*in: | M. Meissner Dirk Reiners Chad Austin B. O. Schneider (editors |
Beschreibung: | Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing languages for programming this hardware make it difficult at best to build collections of custom graphics algorithms that can be combined as needed. We present a pure functional shading language, Renaissance, that uses the concepts of computational frequency and frequency inference to naturally allow composition of shader concepts without generating redundant code. We also provide most of the benefits of metaprogramming languages without the restriction of requiring a full host environment. I.3.7 [Computer Graphics]: Shading 1. |
URI: | https://www.amad.org/jspui/handle/123456789/82154 |
Quelle: | http://chadaustin.me/papers/Renaissance 2005.pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.610.3618 |
AMAD ID: | 673557 |
Enthalten in den Sammlungen: | BASE (Bielefeld Academic Search Engine) General history of Europe |