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Date: 2018
Title: Recreating Sheffield's medieval castle in situ using outdoor augmented reality
Contributor: Interrante, V.
Stricker, D.
Kato, H.
Bourdot, P.
Cobb, S.
Author: Bax, N.
Leach, M.
Mckone, M.
Fleetwood, D.
Maddock, S.C.
Hadley, D.
Butterworth, C.
Moreland, J.
Dean, G.
Mackinder, R.
Pach, K.
Description: Augmented Reality (AR) experiences generally function well indoors, inside buildings, where, typically, lighting conditions are stable, the scale of the environment is small and fixed, and markers can be easily placed. This is not the case for outdoor AR experiences. In this paper, we present practical solutions for an AR application that virtually restores Sheffield’s medieval castle to the Castlegate area in Sheffield city centre where it once stood. A simplified 3D model of the area, together with sensor fusion, is used to support a user alignment process and subsequent orientation tracking. Rendering realism is improved by using directional lighting matching that of the sun, a virtual ground plane and depth masking based on the same model used in the alignment stage. The depth masking ensures the castle sits correctly in front of or behind real buildings, as necessary, thus addressing the occlusion problem. The Unity game engine is used for development and the resulting app runs in real-time on recent high-spec Android mobile phones.
URI: https://www.amad.org/jspui/handle/123456789/74297
Other Identifier: https://doi.org/10.1007/978-3-030-01790-3_13
http://eprints.whiterose.ac.uk/134224/
AMAD ID: 561768
Appears in Collections:BASE (Bielefeld Academic Search Engine)
General history of Europe


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