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ContributorThe Pennsylvania State University CiteSeerX Archives-
AuthorAmbra Molesini-
AuthorAndrea Omicini-
AuthorEnrico Denti-
Other Identifierhttp://ceur-ws.org/Vol-741/ID11_MolesiniDentiOmicini.pdf-
Other Identifierhttp://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.664.7613-
URIhttps://www.amad.org/jspui/handle/123456789/59284-
DescriptionAbstract—When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system – namely, Medieval Battles – by using general-purpose agent methodologies and technologies – namely, SODA and TuCSoN – in order to better understand and emphasise the benefits of MABS in the simulation of social systems. I.-
Formatapplication/pdf-
Languageeng-
RightsMetadata may be used without restrictions as long as the oai identifier remains attached to it.-
Dewey Decimal Classification940-
TitleBaSi: Multi-Agent Based Simulation for Medieval Battles-
Typetext-
AMAD ID568401-
Open Access1-
Appears in Collections:BASE (Bielefeld Academic Search Engine)
General history of Europe


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