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Title: Renaissance: A Functional Shading Language
Contributor: The Pennsylvania State University CiteSeerX Archives
Author: M. Meissner
Dirk Reiners
Chad Austin
B. O. Schneider (editors
Description: Programmable graphics hardware is growing in capability and flexibility at a rapid pace. Existing languages for programming this hardware make it difficult at best to build collections of custom graphics algorithms that can be combined as needed. We present a pure functional shading language, Renaissance, that uses the concepts of computational frequency and frequency inference to naturally allow composition of shader concepts without generating redundant code. We also provide most of the benefits of metaprogramming languages without the restriction of requiring a full host environment. I.3.7 [Computer Graphics]: Shading 1.
URI: https://www.amad.org/jspui/handle/123456789/82154
Other Identifier: http://chadaustin.me/papers/Renaissance 2005.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.610.3618
AMAD ID: 673557
Appears in Collections:BASE (Bielefeld Academic Search Engine)
General history of Europe


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